The Fall of Max Payne continues with the dark, early 2000s theme and keeps all the working elements from the previous game running. The shooting is still good, the bullet-time still glorious, and there are more bad guys to be shot than ever. It also feels that Max has more misfortune piling up on his shoulders than in the first game and people around him keep dying. The plot feels a tad more interesting and Remedy keeps things interesting by switching the playable character and other cool scenes. The atmosphere is so intense that even the morbidly humorous dialogue cannot pierce it. I just kept expecting something a bit more. You always feel the limits of the game and the corridor nature of it. For its time, though, it felt like the perfect sequel for the first game.