Aquaria Review

aquariaAquaria is one of those indie games that had a ton of potential. The graphics for the most part are super detailed and varied, the soundtrack gets you into the right mood efficiently, and there are a lot of powers, enemies, and bosses to keep the gameplay interesting. I don’t even know where to start with the problems. The biggest one is probably that you don’t know what you’re supposed to be doing in this game in a very minor and large ways. I spent an hour just swimming around because I had no idea where I needed to go or what I needed to do. Then some bosses have a very specific way you have to beat them and the game never tells you even how some of the steps necessary are possible. You just have to keep guessing and dying and hopefully not give up. Some of the puzzles are like this, too. You know what the answer is going to be like, but you just have to keep guessing every possible combination of possible answers to finally get it right. That’s not fun or engaging. One of the more minor complaints is that the writing is pretty awful. I couldn’t help but to roll my eyes over and over to some of the narrative because it just sounded so childish and maybe what an immature writer would consider poetic. Also the animations look cheap but that’s the key thing to remember here is that to make them better would’ve probably extended the production time of the game by years. Indies are cheap due to a lack of a huge budget so I’m willing to give that one a pass. They did the best they could. Over all, if you think you might enjoy the concept of the game and some interesting ideas in a metroidvanoia type of setting, I’d give this game a try.

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