The Elder Scrolls III: Morrowind Review

the elder scrolls iii morrowindThe Elder Scrolls III: Morrowind shows its age. The mechanics and GUI are passable at best, dreadful at worst. The graphics don’t look quite as flashy as they appeared back in the day although they improved quite a bit with some appropriate mods. How about the gameplay and the plot? Well, they won me over eventually, but it did take some doing. I was mostly bored but then caught myself thinking about the game when I wasn’t playing it. I appreciate how the game demands your attention and how you need to remember names and places instead of just following floating markers on your screen. There were some really fun characters and the was some story sections were built was intriguing. For an example there was a task you needed to complete with several factions but the approach you had to take was always different depending on the people you were dealing with. The game has a ton of dialogue and lore and that is definitely its charm and strong point. On the other hand it quickly turned into just walking around in an empty world repeatedly killing the same enemies pestering you. My 50-hour-long playthrough had a lot of fun and captivating moments and the world of Morrowind had some really interesting places to offer. Still, those were just the highlights in a quite tiresome journey and I can’t help but wonder how much it had to do with the game’s age.


Far Cry 3 Review

far cry 3Far Cry 3 was an interesting experience. The core game mechanics were very fun and responsive but the problem of the game turned out to be the story. The game went the usual GTA sandbox route where you can just roam the game world doing various activities or engage in the story missions. Those story missions just weren’t very fun. The thing is that instead of building over the existing fun gameplay they seemed to constantly take away from it by constraining the ways the player could play the missions and filling them with quick time events. To top it all off the characters and script of the game were just ridiculously clich├ęd and uninspired outside of barely few fun exceptions. Even the missions themselves quickly boiled down to just following markers and watching cutscenes. The main character in particular was just not convincing at all and made me question if anyone in Ubisoft knew anything about human beings. As I said the core game mechanics were very good (if you don’t count the driving sections) and at best made me think of games like Fallout 3 and Just Cause 2. Lastly, I need to point out that people making Far Cry games seem to have an endless fascination with tropics and paradise islands. I happen to hate them. Here’s for hoping that the next Far Cry game will take place in some sort of Twin Peaks inspired setting.